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PC PlayStation 4 Video Games

Exclusive Interview: What Remains Of Edith Finch Creative Director Ian Dallas

Video games can make you feel like you’re a soldier, a racecar driver, even a limber archeologist. But in the upcoming game What Remains Of Edith Finch, which will be out April 25th for PlayStation 4 and PC, the developers are trying to make you feel like you’re both reading a sad book, and the subject of the sad book. How exactly does that work? To find out, I played a small part of the game while peppering Giant Sparrow’s Ian Dallas, the game’s Creative Director, with some questions great and small.

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iOS Reviews Video Games

Shoot The Dragons Review

As an old fool who likes to kick it old school (well, sometimes), I always appreciate when someone makes a side-scrolling shooter that brings me back to the days of Defender, Gradius, and R-Type. Which is why I spent the last couple days playing Shoot The Dragons (iOS), a simple but addictive free-to-play shoot-’em-up that made me want to stick quarters into my iPad.

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PC PlayStation 4 Reviews Video Games

NieR Automata Review

 

Y’know, sometimes things don’t need to be so complicated. Bagels. Pizza. The instruction manual for your new TV. It’s something I thought about as I struggled my way through NieR Automata (PlayStation 4, PC), a third-person, action-oriented, cyberpunk adventure game that was a lot more fun before it got so complicated.

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Reviews Switch Video Games

Fast RMX Review

One of the more disappointing games of 2015 was FAST Racing Neo, a futuristic racing game that had great potential, but squandered it by not including some important options. But while the sequel Fast RMX (Switch) doesn’t add all of the options it needs, it’s still a noticeable improvement over its predecessor.

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Reviews Switch Video Games WiiU Xbox One

The Legend Of Zelda Breath Of The Wild Review

When Nintendo first unveiled The Legend Of Zelda Breath Of The Wild (Switch, WiiU), many people looked at the game’s wide open world and wondered if it was going to be a Zelda version of The Elder Scrolls V: Skyrim. It is with this in mind that I — as someone who’s more a fan of the latter than the former — present this assessment of the game.

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iOS Reviews Video Games

The Warlock Of Firetop Mountain Review

 

Long before Dragon Age: Inquisition, The Elder Scrolls V: Skyrim, or The Witcher III: Wild Hunt, fantasy fans who wanted to engage in epic adventures either had to play such table top games as Dungeons & Dragons or they had to read such Chose Your Own-esque interactive novels as The Warlock Of Firetop Mountain. Well, now you can do it all with The Warlock Of Firetop Mountain (iOS), a video game that recreates the titular interactive novel on your iPad by including mechanics from the pen and paper version of D&D.

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PlayStation 4 Reviews Video Games

Horizon Zero Dawn Review

 

Given that one of the best games of 2015 was the third-person action game Rise Of The Tomb Raider, and that one of the best games of 2016 was the prehistoric open world action/adventure game Far Cry Primal, you’d expect big things from Horizon Zero Dawn (PlayStation 4), which basically combines them. But it’s actually the adding of post-apocalyptic sci-fi elements, as well as bits of gameplay from some other great games, that helps make Horizon Zero Dawn one of the best games of 2017.

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PC PlayStation 4 Reviews Video Games Xbox One

For Honor Review

So a Viking, a samurai, and a knight walk onto a battlefield…. While this sounds like the beginning of a bad joke, it’s actually the loose premise of For Honor (Xbox One, PlayStation 4, PC), a third-person hack & slash action game that isn’t funny…but isn’t all that fun, either.

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PC PlayStation 4 Video Games Xbox One

Prey Hands-On Preview

In anticipation of their adventurous sci-fi first-person shooter Prey being released May 5th for Xbox One, PlayStation 4, and PC, the good people at Arkane Studios and Bethesda Softworks held an event at the Andaz Hotel in Los Angeles where they gave local game journalists, myself included, a chance to play the first thirty, forty minutes of the game, and an opportunity to interview Ricardo Bare, the game’s lead designer [which you can read here]. What follows is my assessment of my brief time with the beginning of the game.

Suffice it to say, spoilers follow.