Video games can make you feel like you’re a soldier, a racecar driver, even a limber archeologist. But in the upcoming game What Remains Of Edith Finch, which will be out April 25th for PlayStation 4 and PC, the developers are trying to make you feel like you’re both reading a sad book, and the subject of the sad book. How exactly does that work? To find out, I played a small part of the game while peppering Giant Sparrow’s Ian Dallas, the game’s Creative Director, with some questions great and small.
Thanks to such iconic horror stores as “The Call Of Cthulhu,” “At The Mountains Of Madness,” “The Dunwich Horror,” and more, writer H.P. Lovecraft has become one of the more inventive and influential writers of the 20th century…and the 21st. Just as such disciples as Pan’s Labyrinth director Guillermo Del Toro, Metallca’s James Hetfield, or his fellow writers Stephen King, Clive Barker, Mike Mignola, and Neil Gaiman. But what kind of man comes up with such twisted tales? This is the subject of W. Scott Poole‘s In The Mountains Of Madness: The Life And Extraordinary Afterlife Of H.P. Lovecraft (paperback, digital). Though in talking to Poole about the book, he revealed that this isn’t a conventional literary biography.