Categories
PC PlayStation 3 PlayStation 4 PlayStation Vita Video Games Xbox 360 Xbox One

Exclusive Interview: Pinball Arcade Art Director Jason Juneau & Lead Designer Bobby King

 

With The Pinball Arcade, FarSight Studios have brought classic pinball tables from Williams, Bally, and Stern to the PlayStation 4, 3, and Vita, iOS and Android devices, PCs, and the even the Kindle Fire and Ouya. But how exactly do they recreate those classic pinball machines so exactly, and what does the future hold for this series (and does that include bringing this series to the Xbox One)? I spoke to art director Jason Juneau (who’s been at the company for six year, starting as an animator) and Lead Designer Bobby King (another six year vet who’s also the VP of Product Development), to find out.

Categories
Comics iOS PC PlayStation 3 PlayStation 4 PlayStation Vita Reviews TV Video Games WiiU Xbox 360 Xbox One

The Walking Dead Table For Pinball FX 2 & Zen Pinball 2 Review

 

The Walking Dead adventure game by Telltale is arguably one of the most engaging adventure games of the last few years. But what would’ve made that emotionally gripping game even better is if there had been a metal ball flying around the whole time, knocking into things.

Categories
iOS Video Games

Exclusive Interview: TourStar Co-Creator Brandon Pankey

 

While some people dream of being President, and some people dream of being athletes, the truly cool dream of being rock stars. Well, now you can live out that dream with TourStar, an iOS game that let’s you live the rock & roll lifestyle. But in talking to Brandon Pankey, the managing partner of Music Players Group LLC and one of the game’s co-creators, it seems there’s more to TourStar than seeing a million faces and rockin’ them all.

Categories
iOS PC Video Games

EXCLUSIVE INTERVIEW: Shadowgate Design Director Karl Roelofs

Released in 1987, Shadowgate was one of the original point & click adventure games. Now this fantasy game is getting an updated upgrade from the original creators. One of whom, design director Karl Roelofs, recently explained how the game works, and how it will work differently than you remember it, when his company Zojoi releases it this August on PC and Mac (and later on iOS and Android).

Categories
iOS PC Video Games

Exclusive Interview: Monsters Ate My Birthday Cake Creators Justin Baldwin & Alex Atkins

 

When your studio is called SleepNinja Games, your publisher is Cartoon Network Games, and your new game is called Monsters Ate My Birthday Cake, you better have a sense of humor about yourself. Thankfully, that seems to be the case with Justin Baldwin, who identifies himself as the Arty-fart McGoo / Animation Dood / Overall Design Person’r on Cake, and his cohort Alex Atkins, Cake’s self-identified “Head Writerererer/Designer.”

Categories
iOS Video Games

EXCLUSIVE INTERVIEW: Toy Rush Project Lead John Comes

In many tower defense games, your towers are defended and attacked by characters of the sci-fi or fantasy persuasion. But in the iOS tower defense game Toy Rush, your attackers and defenders are toys…adorable, adorable toys. I spoke to John Comes, the design director from Uber Entertainment and the project lead for Toy Rush, about what inspired this game, why they went this cute route, and is that a shark with legs and a top hat?

Categories
iOS Video Games

EXCLUSIVE INTERVIEW: TownCraft Creators Leigh & Rohan Harris

With a name like TownCraft, you might expect this crafting and village building game to be completely unoriginal shovelware made by a couple of unscrupulous developers who have no problem ripping off someone else’s hard work. But TownCraft is neither a Minecraft clone nor a riff on Animal Crossing. Instead, it takes elements of both and other games — games that help inspire Minecraft and Animal Crossing — to make an interesting hybrid.

With TownCraft, now available on iPhones and Macs — and, apparently, coming to PCs at some point — after already been available on iPad, I spoke to lead designer Leigh Harris and his brother, lead programmer Rohan Harris, of Flat Earth Games about how TownCraft came to be, how it came to be on iPhones and Macs, and why they couldn’t come up with a better name.

Categories
iOS Video Games

Exclusive Interview: Blast Zone!’s Christopher Pfeiffer

 

One of the irritating things about being a game journalist is when developers say their game is unique when it clearly isn’t. “Yeah, it’s a sci-fi first-person shooter, and you wear power armor and talk to a blue hologram lady…but it’s nothing like Halo.” Which is why it was a relief to interview Blast Zone! executive producer Christopher Pfeiffer about his — by his own admission — Bomberman-esque game for iOS, Android, and Amazon devices.

Categories
iOS Video Games

EXCLUSIVE INTERVIEW: Jungle Rumble!!’s Trevor Stricker

In making the rhythm game Jungle Rumble!! for iOS devices and, soon, Android ones as well, the good people at Disco Pixel could’ve had you controlling lions or tigers or giraffes, oh my. But in talking to Disco Pixel’s Trevor Stricker, he revealed that, no, it was always going to be monkeys. Sweet, sweet monkeys.