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“Williams Pinball Volume 6” For “Pinball FX3” & “Williams Pinball” Review

 

At a time when chaos reigns supreme, and every week brings another heartbreak (R.I.P. Eddie Van Halen), there’s something nice about playing a vintage pinball machine while sitting on your own couch. Which is exactly what you get from Williams Pinball Volume 6, the latest collection of classic pinball machines for both Pinball FX3 (Xbox One, PlayStation 4, Switch, PC) and the Williams Pinball app (iOS, Android). But while all three have their appeal, some of these virtual pinball machines are decidedly better than others.

For those who haven’t played the previous volumes, the three pinball machines included in Williams Pinball Volume 6 — 1990’s “Funhouse,” 1987’s “Space Station,” and 1990’s “Dr. Dude And His Excellent Ray” — are spot-on recreations of these classic pinball tables. Not only do they boast the real sound effects and visuals (as well as the option to see reality augmented, which we’ll get to in a moment), but they also have realistic physics. Which is why the ball flying across the Space Station table doesn’t just sound like a rolling metal sphere, it moves like one, too.

As for the aforementioned tables, let’s start with “Funhouse,” which is not to be confused with the table “Fun House that Williams released in 1956 (though wouldn’t including that have been a trip).

 

Williams Pinball Volume 6 Pinball FX3 Funhouse

“Funhouse”

Inspired by carnivals, “Funhouse” (not surprisingly) has a bit of an old school flavor to it. It’s rather sparse at the bottom — save for the flippers and some bumpers of course — while the top part has a series of alleyways, including one that looks like The Love Tester from The Simpsons, and another that looks like a ventriloquist dummy’s head. There’s also a railway connecting the top and bottom, though little else prevents the ball from just rolling down. Which it does, often and quickly, making this is a challenging if somewhat predictable table.

That said, its simplicity is its undoing, as this isn’t as much fun as some more complicated tables we’ve played, but also doesn’t have the excuse of being a really, really old table…y’know, like “Fun House.”

 

Williams Pinball Volume 6 Pinball FX3 Space Station

“Space Station”

Taking a similarly simplistic approach as “Funhouse,” but to better effect, “Space Station” is also complicated on the upper half and spartan on the lower. Inspired more by NASA than Starfleet, the table has numerous images of the space shuttle, as well as two long railways and a very long ramp. It also has a good number of bumpers and targets, and together, they really send the ball flying.

What makes this table work better than “Funhouse,” despite taking the similar approach, is that the upper half of “Space Station” is even more intricate, which means the ball’s return path is far less predictable. It’s a subtle difference, sure, but it’s the difference between playing the table for a couple hours and playing it for days.

 

Williams Pinball Volume 6 Pinball FX3 Dr. Dude And His Excellent Ray

“Dr. Dude And His Excellent Ray”

As with the other two, this third table is also like a mullet: party on the top, business on the bottom. Except that its top part is even more complicated, as it has a mix of alleyways and railways, as well as a section of bumpers that can catch the ball nicely for a while. It’s also the only one that has alleyways leading to the flippers. This, again, gives the ball plenty of opportunity to not only pick up speed, but to come at you from unexpected angles as well.

Unfortunately, this table does have one major weakness, one that requires a bit of explanation.

As I alluded to earlier, the tables in Williams Pinball series give you two visual options: classic and non-classic. (Which are not to be confused with the viewpoints you can play from, of which each table has many). In the former, the tables look like they did when they were in bars and arcades and the backs of bowling areas by the snack bar. But in the latter, the tables are visually augmented in ways you couldn’t have done back then, and probably couldn’t do now either, unless you had a ton of money and could bend the laws of physics.

In the case of “Space Station,” for instance, switching from classic to non-classic — which you can do with the touch of a button, just like the anniversary versions of Halo and Halo 2 in The Master Chief Collection — adds an astronaut, some space shuttles, a space station, and some asteroids floating above the table.

Unfortunately, this can backfire, as we see on the “Dr. Dude And His Excellent Ray” table. On its non-classic edition, it has a figure of the good doctor hanging out by the plunger. Though I have doubts about his medical credentials, and his street cred, given how he looks like Beavis if he grew up to be a used car salesman, makes goofy faces like Jim Carey from The Mask, and generally just goofs around, which makes more of a distraction than an augmentation.

That said, the visual augmentations in Williams Pinball Volume 6, like the previous five volumes, are just that: visual. They don’t change the way the table works in any way. So while Dr. Dude may be annoying when he’s goofing around his eponymous table, he’s easily dismissed, and with no impact on the actual table.

In the end, all three of the tables in Williams Pinball Volume 6 do provide the same kind of fun they did when they were in the back of a smoky pool hall, waiting for some kid with a pocketful of quarters. Granted, two of them won’t get as many of mine when I play this game again, but all three will get some the next time I need a break from the chaos of the day.

SCORE: 7.5/10

 

 

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Books Video Games Xbox One Xbox Series X

Exclusive Interview: “Halo: Shadows Of Reach” Author Troy Denning

 

With Halo: Shadows Of Reach (paperback, Kindle, audiobook), author Troy Denning continues to be the writer with the most stories set in the universe of Master Chief, The Covenant, and the other denizens of this sci-fi first-person shooter series. In the following email interview, Denning discusses how this military science fiction story connects to the games and the other Halo novels, his and others, as well as why he enjoys visiting this turbulent universe of someone else’s creation so much.

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PC PlayStation 4 Reviews Video Games Xbox One

“Project CARS 3” Review

 

While it obviously has its fans, the racing game series Project CARS has always felt inconsequential to me. So much so that I honestly can’t remember anything about the first two installments, even though I know I played the first one and, I think, some of the second. But Project CARS 3 (Xbox One, PlayStation 4, PC) not only managed to catch my attention, but keep it as well, even if it does have some annoying flaws.

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Books Comics Video Games Xbox One

Exclusive Interview: Gears Of War: Hivebusters Author Kurtis J. Wiebe

 

Like in a lot of video games, the co-operative “Escape” mode in last year’s Gears 5 added some colorful characters to the sci-fi shooting series. Now players of that game, and “Escape” mode, can learn more about those characters in Gears Of War: Hivebusters (paperback, Kindle), which collects the five-issue miniseries (and which also, in the first edition, comes with a code for the “Mechanic Mac” character skin and a Hivebusters banner). In the following email interview, Weibe explains what went into writing this comic, including how his work on the game itself influenced its story.

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PC PlayStation 4 Reviews Video Games Xbox One

Disintegration Review

 

While helicopters have been powerful enemies in countless shooters, there haven’t been too many games lately where you get to fly one into combat yourself. But while piloting a futuristic helicopter-like vehicle in the sci-fi first-person shooter Disintegration (Xbox One, PlayStation 4, PC) isn’t always as exciting as trying to shoot down an attack copter with a pistol is in other games, both the story-driven campaign and multiplayer modes do make this entertaining despite its flaws.

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PC PlayStation 4 Reviews Video Games Xbox One

Disintegration Single-Player Review

 

While helicopters have been powerful enemies in countless shooters, there haven’t been too many games lately where you get to fly one into combat yourself. But in the sci-fi first-person shooter Disintegration (Xbox One, PlayStation 4, PC), you get to pilot a futuristic helicopter-like vehicle into battle. And while it isn’t always as exciting as trying to shoot down an attack copter with a pistol is in other games, Disintegration still manages to be entertaining despite its many flaws.

(NOTE: With multiplayer unavailable until the game launches on June 16th, what follows is a look at this game’s single-player campaign. A more complete review is forthcoming.)

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PC Reviews Switch Video Games

What The Golf? Video Game Review

 

As someone who decidedly prefers mini golf to the real thing, I’ve always been drawn more to goofy or arcade-like golf video games than realistic simulations. And What The Golf? (Switch, PC, Apple Arcade) may just be the goofiest arcade-like golf game I’ve ever played. Which is also why it’s the most fun I’ve had on the links, virtual or otherwise, in years.

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PC PlayStation 4 Reviews Switch Video Games Xbox One

Maneater Video Game Review

 

At a time when we shouldn’t be going to be the beach for other reasons, there’s a perverse and reverse pleasure to playing Maneater (Xbox One, PlayStation 4, PC, Switch), a new action game in which you get to be the original beach deterrent: a shark. It’s just too bad that the pleasure doesn’t last a lot longer.

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Books Video Games Xbox One

Exclusive Interview: Gears Of War: Bloodlines Author Jason M. Hough

 

Last year, Jason M. Hough’s military sci-fi novel Gears Of War: Ascendance filled in the gap between the end of the 2016 video game Gears Of War 4 and its 2019 sequel, Gears 5. Now, with Gears Of War: Bloodlines (paperback, Kindle, audiobook), Hough is not only filling in a gap within Gears 5 but — as he explains in the following email interview about it — the time before the newest installment, Gears Tactics.