When Abbie Heppe was first hired by Respawn, it was to be their company’s Community Manager. But as so often happens in game design, one thing led to another, and now Heppe is also the voice of the Militia commander Sarah in Respawn’s new sci-fi shooter Titanfall, as well as the face model for pilots on both sides of the conflict in the game. Which means she’ll probably be running the place inside of six months. Though in talking to Heppe about her career path, it’s clear this isn’t all part of some carefully crafted master plan devised by a career-minded genius. Or so she says…
Tag: Xbox 360
Titanfall Video Game Review
In the online-only, multiplayer-focused, first-person, overly-hyphenated, sci-fi shooter Titanfall, soldiers use futuristic weapons and giant robot suits to battle it out on alien worlds. And with the game being made for the Xbox One, Xbox 360, and PC by Respawn — y’know, the people who, at their old jobs, made Call Of Duty 4: Modern Warfare and Call Of Duty: Modern Warfare 2 — it’s not surprising that this game boasts smooth, intuitive controls and addictive multiplayer.
But what might surprise you is that, while Titanfall can only be played online and with other people, the game’s story-driven campaign is still as engaging as its competitive counterpart.
Like The Simpsons, Futurama, and a lot of American cartoons that are made for adults, South Park hasn’t always had the best luck being translated into a video game. But with South Park: The Stick Of Truth — a turn-based role-playing game made by Obsidian (Fallout: New Vegas) and published by Ubisoft on the PlayStation 3, Xbox 360, and PC — we finally have a South Park game that’s as fun as it is funny.
After a handful of failed attempts, the good people at MercurySteam — with a little help from Metal Gear Solid mastermind Hideo Kojima — finally figured out how to successfully adapt the 2D side-scroller Castlevania series into a 3D game with 2010’s Castlevania: Lords Of Shadow. Now M.S., sans Kojima, are hoping to replicate that game’s fun factor with Castlevania: Lords Of Shadows 2 for the Xbox 360, PlayStation 3, and PC. But while it does misfire way more than its predecessor, it’s still a solid action game.
Stealing is wrong. Whether you shoplift a candy bar from the corner store, nick a handful of quarters off your dad’s bureau, or download a pirated copy of a new video game, being a thief is not cool. And if you don’t believe me, just play Thief, a deeply flawed and ultimately dull first-person stealth action game for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC in which you make your living by stealing anything that isn’t nailed down.
As a fan of classic ’50s and ’60s sci-fi flicks, as well as movies in which giant versions of everyday animals run amok (such as 1954’s Them!), I’ve always had a soft spot for the Earth Defense Force games…even when they’ve kicked me in my soft spot. While 2007’s Earth Defense Force 2017 (which was the third game but only the first to come out in the U.S.) was a mindless but engaging throwback-style shooter, as was the renamed Vita version, Earth Defense Force 3 Portable, the second game, 2011’s Earth Defense Force: Insect Armageddon, was an unplayable disaster.
Now comes Earth Defense Force 2025, which D3 Publisher is releasing for both the Xbox 360 and PlayStation 3. Set seven years after Armageddon (but made by Sandlot, the studio that did 2017 but not Armageddon), 2025 has the aliens returning to wreak havoc upon the Earth.
Like previous games in this series, Earth Defense Force 2025 is a third-person sci-fi shooter in which you battle aliens in both big, open cities and in more constrained but still vast underground tunnels.
What sets it apart from other sci-fi shooters is that your enemies are not humanoids who use guns or melee weapons, but instead are huge hordes of giant bugs, flying attack drones, and big, shiny robots. While the latter bunch do shoot at you from on high, most of your missions have you taking on the giant ants and spiders. None of which aren’t particularly tough to kill, especially since you usually have an unlimited supply of ammo, but since they attack in droves, it’s easy to get overwhelmed.
Assisting in your survival are, well, the aliens themselves, who politely drop boxes of ammo, health pick-ups, and new weapons when they die.
While Earth Defense Force 2025 shares a lot with its ancestors, it does have some new tricks up its sleeve. Though still sub-par by today’s standards, the visuals are much improved over previous games, especially the explosions and the bugs. Same for the city levels, which not only look better, but are more varied, topographically and architecturally. The controls also feel slightly tighter and more responsive, though serious shooter fans may need a couple missions to get acclimated to the idea of using the left trigger to jump, not for iron sights (which this also doesn’t have) and the right bumper to change weapons, not toss a grenade.
Earth Defense Force 2025 also has four different character classes, including the well-rounded Ranger, a support class called Air Raider who can call in missile strikes and vehicle drop-offs; the heavy gun-carrying Fencer; and the Wing Diver, who has a limited use jetpack. Each also come with their own set of weapons (some of which are more effective than others), though you can always find and later equip numerous new ones you find when dead aliens drop them.
The problem is every missions in Earth Defense Force 2025 is basically the same. Kill a bunch of aliens, run to the next battle, kill a different bunch of aliens. Rather, rinse, repeat. Sure, playing as some of the different classes do make the levels feel a little different, but only a little. None of them make this feel like a whole new game.
Which is why Earth Defense Force 2025 is a game best played in short bursts. Play more than four or five missions in a row, and things starts to get a bit tedious, even redundant.
It also doesn’t help that, aside from the Ranger, the other classes are limited, and even somewhat problematic. Air Raider is only worth it if you’re playing co-op with three friends who aren’t Air Raiders; the Fencer moves so slow, even with his jet shoes, that the battles are half over by the time he arrives; while Wind Divers don’t work well in the caves, for obvious reasons, while their weapons and jetpacks use energy so quickly that it makes them somewhat ineffective.
What’s even more annoying is that some of the more obvious problems in the earlier games are still present in Earth Defense Force 2025. Like how the visuals can occasionally (though not often) slow to a crawl during the larger battles; a real issue for a game where the enemies attack in huge swarms. Or how the comments made by civilians and your fellow soldiers don’t make any sense sometimes, either in the context of what’s going on, or in relation to what other people just said. Or how your those soldiers will automatically target nearby enemies, even when those enemies are on the other side of a wall or building. Or how the alien’s attack drones fly clumsily around like their pilots are drunk. Or how your guy can’t always jump up over even the lowest of obstacles. Or how the Pauli exclusion principle — which states that two objects cannot occupy the same space at the same time — is frequently broken by parts of the aliens sticking into the grounds or buildings.
Even the menus have problems. When you finish a mission and then go to select the next one, the game doesn’t highlight the next mission, it highlights the one you just beat. Admittedly, this isn’t that big of a deal, just an unnecessary extra step, but it is indicative of this game’s level of competency.
There are also things in Earth Defense Force 2025 that hardcore shooter fans might balk at. While the controls work well, they are somewhat limited compared to more advanced shooters. You can’t duck for cover, or tell your fellow soldiers what to do. You also don’t, oddly, have a stack of grenades to toss around, though given the game’s penchant for unlimited ammo, this might be a good thing.
Similarly, what some will appreciate as ‘50s-flavored fun will feel more like low-rent nonsense to others. Besides the fact that most of the aliens are just big bugs, and the robots aren’t cool-look mech-ish things, there’s also a B-movie vibe to the voice acting and the story that, much like in the earliest Resident Evil games, can be taken as an homage to low-budget movies…or can just be seen as low-budget.
In the end, Earth Defense Force 2025 is a low-rent shooter with some serious problems. One that should be avoided by those who demand the latest and greatest. But if you can look past its issues, don’t mind the simplistic mechanics of old, and you’re a fan of the aesthetics and tropes of low-budget, ’50s and ’60s sci-fi flicks, you’ll enjoy this buggy (pun intended) sci-fi shooter. Well, in small bursts, anyway.
SCORE: 7.0
For Call Of Duty Ghosts (Xbox 360, Xbox One, PlayStation 3, PlayStation 4, WiiU, PC), Activision hired writer/director Stephen Gaghan — who penned Steven Soderbergh’s 2000 movie Traffic and both wrote and directed 2005’s Syriana — to help with the campaign’s story. With the game done and out the door, I spoke to Mr. Gaghan about how he got the gig, how he feels about the way stories are told in games, and how he feels about the game’s critically-maligned ending. As a result…
WARNING: THIS INTERVIEW HAS SPOILERS ABOUT CALL OF DUTY GHOSTS.
McFarlane Toys have announced that they will release a limited edition statue of Edward Kenway from Assassin’s Creed IV: Black Flag on December 13.
In many ways, Call Of Duty: Ghost — which Activision is releasing on the Xbox 360, Xbox One, PlayStation 3, PlayStation 4, WiiU, and PC — isn’t just a new game, it’s also a new beginning, as it’s the first non-sequel in this series since 2008’s World At War.
It was with this in mind that I spoke to Infinity Ward’s Mark Rubin, the game’s Executive Producer, at a recent event where journalists were given an opportunity to play the game so we could review it for our respective outlets (look for mine in an upcoming issue of @gamer). As a result…
WARNING: THIS INTERVIEW HAS SPOILERS ABOUT CALL OF DUTY: GHOSTS.