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PlayStation Vita Reviews Video Games

God Of War Vita Collection Review

With the God Of War Vita Collection, Sony brings 2005’s God Of War and 2007’s God Of War II to the titular handheld console. But while there’s no reason to get this two-fer if you’ve already played these action games, or if you own a PlayStation 2 or 3 and can thus play the originals or the HD remakes that are in the God Of War Collection and the God Of War Saga, for Vita owners who missed them, this compilation is absolutely worth the price of admission…even if it does have some flaws.

God Of War Vita Collection 01

For those unfamiliar with this series, God Of War and God Of War II are third-person hack & slash games in which you play as Kratos, a surly Spartan warrior with delusions of grandeur. When not slicing and dicing his way through the pantheon of Greek gods and monsters, Kratos enjoys solving puzzles, performing magic tricks, running and jumping, and long walks in the park.

While the original games were made for the PlayStation 2 by Sony Santa Monica, the versions on the God Of War Vita Collection comes courtesy of Sanzaru Games, who previously ported 2008’s Secret Agent Clank to the PS2, and made The Sly Collection for the PS3 in 2010 and, as of May 27th, on the Vita as well. And as ports go, the ones on the God Of War Vita Collection are rather faithful. Be it the visuals, the sound effects, or even the menu design, the versions of God Of War and God Of War II here look exactly as I remember them.

This, for the most part, is a good thing. Both games in the God Of War Vita Collection were known for having silky smooth and intuitive controls, and they do here as well. This is especially true of the combat, which lets you button mash your way to victory, but handsomely rewards those who use its combos and finishing moves. Which is why, when Kratos really gets going in a fight, it’s like a blood ballet that’s still largely unmatched, even this many years later.

Sadly, not everything has managed to age — or not age, as the case may be — so gracefully. While the musical score is still appropriately epic and cinematic, and the voice acting similarly grandiose, some of the sound effects are cheesier than I remember.

God Of War Vita Collection TINY

Similarly, the visual fidelity on the God Of War Vita Collection isn’t that impressive. Yes, it does accurately recreate the look of the original games. But what looked great in 2005 and 2007 doesn’t look great in 2014.

Thankfully, these are just a superficial observations, as there’s nothing about these games’ graphics or sound effects — either then or now — that impedes the gameplay in any way.

This is not to say that the God Of War Vita Collection is totally faithful to the originals. For starters, you now have to press on the system’s back touchpad when you want to grab the handle to a door or chest, or you want to save your game. Why? No idea. It’s far less comfortable than pressing a button, and sometimes you have to hit it two or three times for it to work, while it’s also easy for your finger to slip and hit it, bringing in up the save menu for a second or third time. What’s worse is that, unlike some Vita games, you can’t just use the buttons instead.

Though, on the flipside, literally, using the front touchscreen for some special magical attacks works well because the icons you have to hit are on the right side of the screen, well within thumb mashing distance of the regular buttons.

God Of War Vita Collection 04

It also seems that the first game (and only the first game)is, at times, slightly harder than I remember. There’s a sequence early on, for instance, in which Kratos pushes a large wooden box to both shield himself from incoming arrows, and so he can use it to jump up onto a ledge. And maybe I’m wrong, but I don’t think the box was made of rotten balsa wood when I played God Of War on the PS2, because I don’t remember the box breaking as easily then as it does now.

Then there’s an issue that isn’t the fault of the God Of War Vita Collection itself, but of the Vita. For starters, trying to use the right thumbstick to dodge is slightly harder since, compared to the one on the PlayStation 2’s controller, it’s much shorter and thus much harder to swipe in the heat of battle.

Though the Vita also helps the God Of War Vita Collection solve a shortcoming these games had on the PlayStation 2. In both God Of War and God Of War II, you can only save at certain spots. But since the Vita has a standby function, you can just put the Vita into sleep mode when you want to take a break, picking up where you left off later.

Regardless of what has or has not changed, and what is and is not better on Sony’s handheld versus their home console, the best thing about God Of War and God Of War II in the God Of War Vita Collection how well they hold up. They’re still challenging action-packed adventures, full of epic battles driven by a grand, cinematic story. Heck, even having a fixed camera — which had made such similarly revived contemporaries as 2003’s Metal Gear Solid 3: Snake Eater and 2005’s Resident Evil 4 feel really dated — still works rather well here.

God Of War Vita Collection 02

Still, the God Of War Vita Collection isn’t worth getting if you’ve already played these games on the PlayStation 2. Or if you’ve played the HD PS3 remakes. Or if you can wait for the inevitable PlayStation 4 versions. But if you’ve missed these games before — and own a Vita but not a PS2 or PS3…and you like hack & slash action games…and you wonder what Clash Of The Titans would be like as a game where a moody, self-centered Vin Diesel-looking dude smacks a bunch of minotaurs — then you owe it to yourself to get this collection.

SCORE: 8.0

 

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DVDs/Blu-rays Movies TV

Veronica Mars Movie DVD/Blu-ray Review

Veronica Mars was one of those oh-so-clever TV shows that earned itself a dedicated following…just not one big enough to keep it on the air. But it was that dedicated following that helped bring it back as a movie, which is now available on DVD and Blu-ray. It’s just too bad this didn’t happen sooner because, despite what The Rolling Stones may have said, time was not on this film’s side.

Veronica Mars 01

Set nine years after the show’s final episode, Veronica Mars finds our titular hero (the ever adorable Kristen Bell) trying to get a job as a lawyer in New York, her days as a private investigator long behind her. But when her ex-boyfriend Logan (Jason Dohring) is accused of murder, Mars returns to her hometown, and reconnects with her old pals and enemies, in an attempt to prove Logan’s innocence.

At first, Veronica Mars seems to be on the right track. The dialog is sufficiently smart, quick, and riddled with pop culture references, including some inside jokes about the show’s loyal fans and its fate. They also got most of the show’s original cast to show up, all of whom slip back into their old roles as if it hasn’t been seven years since the last episode aired. Which is why, in this regard, Veronica Mars feels like a long episode of the show.

But it’s the gap in time where Veronica Mars runs into problems. While Logan was always a smug schmuck, and his relationship with Mars never felt like anything more than the bad boy getting the girl he didn’t deserve, here he seems like an even bigger tool because he’s nine years older but is still the same stupid brat. Granted, some of that is on me because, like Logan, I am older, too. But this just makes Logan’s attitude that much less bearable.

Veronica Mars Logan

The same gap in time also causes a real problem with some of the things Veronica does in the film. I can’t say what without spoiling things, but suffice it to say that Veronica makes some very bad decisions, ones with real consequences. And while they’re the kinds of things she might’ve done when she was younger — y’know, during the show — they don’t fit who she’s become now that she’s in her late-20s. Nor are they the kinds of things a smart person like her would do in their late-20s. But because she does them, they make me think less of Veronica as a person, which completely ruins this movie.

Though I did like that the people in her life thought it was stupid of her as well.

What’s just as annoying is that, had Veronica Mars set things up differently in the beginning, Veronica’s big mistakes wouldn’t have seemed so out of character or as sad. Sure, some of them would still be stupid, but some of the others would’ve at least seemed understandable, and thus not made Veronica into something she’s not. Or something we would’ve hoped she’s not.

While Veronica’s poor choices ruin the film and her character, there are other problems with Veronica Mars that would still be present if she hadn’t acted like an idiot. While there was a real mystery to the show when it started, one that had some solid twists and turns, the one here isn’t as, well, mysterious. Granted, it’s not obvious who did it within the first five minutes, but some of the plot devices are a bit too convenient, and thus feel like cheats.

Veronica Mars returning cast

Then there’s a subplot which doesn’t do it much for the main story (though it is a continuation of something that happened during the show). Though without it, Veronica Mars would’ve felt like a long episode of the show…but too short of a movie.

In the end, because of her poor life choices, I can’t recommend that fans of Veronica Mars — and fans of Veronica herself — watch this movie. I know I wish I hadn’t. And I also can’t recommend it to people who never saw the show, or who did but didn’t like it (though I don’t know why they would).

That said, if you are going to take this plunge, you’ll be happy to know that the Veronica Mars DVD and Blu-ray both have extras that fans of the show and this movie will enjoy.

The best of these is the making-of featurette “By The Fans: The Making Of The Veronica Mars Movie,” which spends nearly an hour showing how the show’s fans rallied on Kickstarter to get the film made. Which is fun to watch because the cast and crew involved were caught off guard by how hard the fans rallied.

VERONICA MARS

The Veronica Mars DVD and Blu-ray also has about four minutes of deleted scenes, which are interesting and thus worth watching, even if they wouldn’t have added much to the movie, as well as a funny gag reel, which shows just how much fun the cast had making this flick.

Then there are six short behind-the-scenes featurettes, the best of which — “More On-Set Fun: Game Show With Kristen Bell And Chris Lowell,” in which the two stars ask each other questions, and “More On-Set Fun: It’s Not About You Monkey,” which you just need to watch — are very much in the snarky spirit of the show. This isn’t to say the other four aren’t worth watching, just that they’re just fairly typical of these kinds of things.

Still, like the movie, the Veronica Mars DVD and Blu-ray could’ve been better. First, the “By The Fans: The Making Of The Veronica Mars Movie” talks about a video the cast and crew made to help the Kickstarter campaign, but that video isn’t on this disc. Neither are any of the film’s trailers. And as long as we’re at it, this really could’ve used a commentary track, though only if Bell and other members of the cast and crew were there and everyone was in the room at the same time.

I also had an issue with the way the menus work. To watch the movie or one of the extras or whatever, you have to highlight a blue star button. But the visual difference between a button that’s highlighted and one that isn’t is so subtle that it’s hard to tell if you’re about to watch the extra you want to see, or if you’re going to the audio menu instead.

Veronica Mars cover copy

While the problems with the Veronica Mars DVD and Blu-ray are somewhat understandable, the problems with the film are unforgivable. What should’ve been the triumphant return for one of the TV’s more engaging characters was instead a ruining of that character by stupid, stupid mistakes. Her fans deserved better. After all, they brought her back; the least the filmmakers could’ve done was brought her back right.

SCORE: 2.0

 

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Comics PC PlayStation 3 PlayStation 4 Reviews Video Games WiiU Xbox 360 Xbox One

The Amazing Spider-Man 2 Game Review

Twelve years ago, Spider-Man 2 rewrote the rules for comic book- and comic book movie-inspired games by having our friendly, neighborhood wall-crawler fight crime in wide-open New York City. Now Spidey again has the run of the place in The Amazing Spider-Man 2, which Beenox has made for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, PC, and WiiU.

So why does it feel like both a step backwards and a step in the wrong direction?

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Movies Reviews

Transcendence Movie Review

The techno-cyber-thriller Transcendence is just the latest in a long line of movies in which some new technology is taken to its most evil conclusions, and thus shown how, in the wrong hands, it will kill one, some, or all of us. It’s The Lawnmower Man (virtual reality goes nuts), it’s Gattaca (genetic research goes nuts), and it’s Videodrome (TV goes nuts). Heck, there’s probably a movie from the ’50s in which a waffle iron goes nuts and kills people. And therein lies the problem with Transcendence: It’s nothing we haven’t seen before.

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PC PlayStation 4 Reviews Video Games Xbox 360 Xbox One

Trials Fusion Review

Trials Fusion is a game with a simple premise: stay on your dirt bike or ATV as long as you can while driving through an obstacle course. But while this has some minor problems, the game — which RedLynx has made for the PlayStation 4, Xbox One, Xbox 360, and PCs — is solid enough to overcome them.

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PC PlayStation 4 Reviews Video Games Xbox One

Strike Suit Zero: Director’s Cut Review

Having already been released for PCs, Macs, and Linux, the downloadable space flight combat game Strike Suit Zero is now coming to both the Xbox One and PlayStation 4 as the Strike Suit Zero: Director’s Cut. But apparently the fourth and fifth time aren’t the charm since this game’s fundamental problems undermine what might’ve been a solid space shooter.

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Comics PlayStation 3 Reviews Video Games Xbox 360

Batman: Arkham Origins Blackgate: Deluxe Edition Review

Originally released on the 3DS and Vita, the side-scrolling beat-’em-up Batman: Arkham Origins Blackgate was generally welcomed with a yawn when it came out alongside the vastly superior Batman: Arkham Origins last year. Now Batman: Arkham Origins Blackgate: Deluxe Edition brings the game to the Xbox 360, PlayStation 3, WiiU, and PC, and with it, many of the same problems that plagued the original versions.

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Music Reviews

“Miles At The Fillmore: Miles Davis 1970: The Bootleg Series Vol. 3” Review

 

Miles Davis was riding high when, on June 17th, 1970, he and his rock-infused electric septet walked onto the stage of New York City’s Fillmore East for the first of a four night stand. Bitches Brew had come out a few months earlier, In A Silent Way a few months before that, with both following the four years he’d spent leading his second great quintet.

Now, recordings of all four Fillmore East shows have been released as Miles At The Fillmore: Miles Davis 1970: The Bootleg Series Vol. 3 (CD, digital).

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PlayStation 4 Reviews Video Games

inFAMOUS: Second Son Video Game Review

inFAMOUS: Second Son is a comic book-inspired, third-person, open-world action game made by Sucker Punch for the PlayStation 4. It’s also the third installment of a series that’s never had much of an impact on me either way. Sure, 2009’s inFAMOUS and 2011’s inFAMOUS 2 were fun — even if the latter wasn’t called inFAMOUS 2: Electric Boogaloo — but neither was fun enough to make me want to play them twice.

Happily, inFAMOUS: Second Son is just as much fun as its predecessors.

Or maybe that should that be: Sadly, inFAMOUS: Second Son is only as much fun as its predecessors.

Eh, six of one; half a dozen of another.

inFAMOUS 03

Seven years after the events of inFAMOUS 2, a politically-minded graffiti artist named Delsin Rowe accidentally becomes superpowered. But instead of fighting crime or saving the world, Delsin uses them to save his friends and drive the military out of Seattle.

As with the previous games, inFAMOUS: Second Son has you using your superpowers, and ability to parkour like a master, to run a series of errands that usually involve killing someone or destroying something. But unlike in the other games, where the hero’s powers were based on electricity — which made him a low-rent version of Spider-Man’s nemesis Electro — Delsin gets his power from a succession of sources. Starting with smoke.

No, not that kind of smoke. Regular smoke, like you get from smokestacks and burning cars. 

So what can Delsin do with that smoke? Aside from turning into a cloud so he can dash through porous surfaces or into vents, he can also whack people with a God Of War-like chain (sans the blades), or do some powerful attacks that will make a certain someone say “HULK CALL COPYRIGHT LAWYER!”

But the most useful piece of Delsin’s smoke-based arsenal is his ability to shoot concentrated bits from his hands (it’s a lot more effective than it sounds). It’s why, like inFAMOUS and inFAMOUS 2, inFAMOUS: Second Son often plays like a third-person shooter.

It’s something that continues even when Delsin’s powers transition to another source, such as neon. Except then he shoots concentrated light (though, as with all his power sources, he secondary attacks change based on the source of his juicing).

inFAMOUS 01

Of course, this shooting stuff is where, in the previous games, things went awry. Mostly due to the overly loose controls. Not so for inFAMOUS: Second Son. Because of the PlayStation 4’s much improved controller, aiming is a lot more fluid and accurate than before. Which means this often plays like a good third-person shooter.

The thing is, Delsin can’t go all willy-nilly with his attacks. Which is bad for him, but good for you since it adds a bit of strategy. Though he can always whack people, his shooting attacks need to be replenished. When he’s using smoke, for instance, he powers up using the aforementioned smokestacks and burning cars, both of which are commonplace in this version of Seattle. But since some power sources have to recharge before hooking you up again, and others are single use, you sometimes have to plan ahead. Or, at the very least, occasionally run off in the middle of a fight to get your fix.

While combat is better in inFAMOUS: Second Son than it was in the earlier installments, getting around — which was the highlight of those games — has gotten weaker. This is largely because even when Delsin powers are based on electricity, there aren’t any power lines criss-crossing the city for him to slide on, nor are there third rails of subway lines to similarly ride, which were a great way to get around before.

Even when the neon gives him super speed that lets him run up the sides of buildings, it’s still not as much fun as sliding effortlessly along electric wires.

Then there’s the issue of the side missions, which include killing specific people, destroying surveillance cameras, and leaving your graffiti in strategic spots. But as with the other inFAMOUS games, most of them in Second Son end up feeling more like busy work.

inFAMOUS 06

It also doesn’t help that the map can be rather unhelpful, even misleading at times. Not intentionally, mind you, but it’s sometimes so inexact that it makes it hard to find the site of your next objective. Which isn’t good for an open world game with numerous side quests and collectibles.

As a result of having good combat but a bad traveling and a crap map, the real fun of inFAMOUS: Second Son comes when you’re running amok with little concern for your current mission…or human life for that matter. If you’re someone who likes to blow shit up, you’ll get a real thrill when Delsin starts laying waste to the military and their outposts, especially he does it with one of his Hulk-ish moves.

That Delsin does Hulk-ish moves is rather apt since, like the previous inFAMOUS games, Second Son explores the dichotomy of man by having you make moral choices. Besides impacting the story in both big and small ways, these decisions also raise or lower your karma, giving you access to specific upgrades you unlock as you level up. But, as before, this really only works well if you go full hero or full villain, since that’s only way you can unlock the most powerful upgrades.

It’s just too bad that the story isn’t all that engaging, or that Delsin is such an unsympathetic, self-righteous twit.

inFAMOUS main

As the first installment on the PlayStation 4, inFAMOUS: Second Son also takes advantage of the system’s unique functions. Such as the controller’s touchpad, which you swipe when you want to tear certain doors off their hinges. Or the controller’s speaker, which cleverly makes a “whoosh” when you’re absorbing some power.

Then there’s the visuals, which are, naturally, more detailed than those of previous inFAMOUS games. Though while they are improved, they’re nothing that will blow anyone away. But, having said that, the game never suffers from any slow down, even when the air is full of both soldiers and what’s left of their barricades.

In fact, the only visual issue I had with inFAMOUS: Second Son is one that’s so common in games these days that I now just cut and paste this paragraph into almost every game review I do: the type is too small. Unless you sit really, really close to your TV — y’know, like your mama told you not to — you’ll have a hard time reading the text that tells you what you’re supposed to do next, what things improve in the upgrade menu, and what people are saying via the subtitles.

inFAMOUS 02

Ultimately, how much you will or won’t enjoy inFAMOUS: Second Son can be measured by how much you did or did not enjoy the previous inFAMOUS games. Especially since every step forward Sucker Punch made with the combat is countered by step back in getting around. But while this isn’t as exhilarating as Spider-Man 2, it’s also not as frustrating as Spider-Man 3. Instead, it’s a solid superpowered bit of mayhem that will entertain…even if it doesn’t engage. Just don’t expect me to play it more than once.

SCORE: 7.5