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iOS Video Games

Exclusive Interview: “Gregg” Creator Yann Berthier

 

In many games, you’re a good person. You’re the superhero stopping the supervillian; you’re the human solider saving the Earth from invading aliens; you’re the cop fighting crime on the mean streets. But in the game Gregg — which Namco Bandai have released for both iOS and Android devices — you’re not the good guy, but an outside force trying to protect the good guy. Or the good bird as the case may be. Though as its creator, Play Fripp’s Yann Berthier, would like to point out, this isn’t like that other bird game you might know.

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Video Games

Exclusive Inteview: “Just Dance 4” World Record Holder Carrie Swidecki

 

To promote the new Guinness World Records 2014 Gamer’s Edition, the publishers and their PR people chose four of the included records to highlight in their press materials. Included among them was “Longest Marathon On A Dance Video Game,” which was set by Carrie Swidecki, a second grade teacher who played Just Dance 4 for 49 Hours, 3 Minutes, and 22 Seconds. But Swidecki isn’t just some obsessive gamer, she’s also trying to spread the word about exergaming, the idea of using video games in schools as a way to get kids to exercise.

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PlayStation Vita Video Games

Exclusive Interview: “Terraria” Creative Manager David Welch

 

Since launching on PCs in 2011, Terraria has since been released on systems both big (PlayStation 3, Xbox 360) and small (iOS, Android). With it now coming to the PlayStation Vita, 505 Games’ David Welch, the Creative Manager for the console and mobile versions, talks about how this new edition is similar, and different, from the others.

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Books Video Games

Exclusive Interview: World Of Warcraft: Dawn Of The Aspects Author Richard A. Knaak

 

It’s funny, but in a way, Richard A. Knack’s novel World Of Warcraft: Dawn Of The Aspects (paperback) may be his most Warcraft-ian book to date. And we’re talking about a guy who’s written nearly a dozen of them. But it’s not because of the story he tells in it, but rather because it was originally released in installments on the Internet like DLC.

With all five parts now being collected in a single volume from Gallery Books, Knaak made himself available to talk about how this book came to be, how playing the game inspires him, and his other non-Warcraft fantasy novels.

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Video Games

Exckusive Interview: Darklings Co-Creator Burkay Ozdemir

 

As any kid will tell you, scary things lurk in the dark. But with the game Darklings — which MildMania has just released on iOS devices — you can take back the night with just the flick of a finger. Though explaining how it actually does this may be best left to MildMania co-founder Burkay Ozdemir.

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PlayStation Vita Reviews Video Games

Tearaway Review

 

As the latest game from LittleBigPlanet creators Media Molecule, you’d expect Tearaway — a puzzling platformer for the PlayStation Vita — to be as adorable as it is inventive.

Happily, Tearaway doesn’t disappoint in this regard. Or any other for that matter.

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PlayStation 3 Reviews Video Games

Ratchet And Clank: Into The Nexus Review

 

With Ratchet And Clank: Into The Nexus — which Sony is releasing for the PlayStation 3 both on disc and through the PSN store — Insomniac Games bring to a close to the Future set of Ratchet And Clank games. But while this hopefully isn’t the last we’ll see of Mssrs. Ratchet y Clank, at least this chapter of the series is going out with a bang.

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3DS PlayStation 3 PlayStation 4 Video Games WiiU Xbox 360 Xbox One

Exclusive Interview: Skylanders SWAP Force & Beyond: Two Souls Composer Lorne Balfe

 

You’d have a hard time finding two games with as little in common as Skylanders SWAP Force and Beyond: Two Souls. Unless you pay attention to their music, since both feature the musical stylings of composer Lorne Balfe, who’s previously worked on 2009’s Call Of Duty: Modern Warfare 2, 2011’s Crysis 2, and, last year, both Assassin’s Creed III and Skylanders: Giants. And yet, when it comes to Skylanders SWAP Force and Beyond: Two Souls, Balfe also thinks they have little in common, which is how he likes it.

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PlayStation 3 Reviews Video Games

Beyond: Two Souls Review

 

Beyond: Two Souls is an attempt by the French studio Quantic Dream to evolve video games beyond being just interactive versions of big dumb action movies, and into a true storytelling medium. Which is what they previously tried (and failed) to do with 2005’s Indigo Prophecy and 2010’s Heavy Rain. But while this PlayStation 3 exclusive, published by Sony, has some of the same flaws, those flaws aren’t fatal this time around, and if you’re willing to give yourself the time to get used to these shortcomings, you’ll be rewarded with a rather unique and engaging adventure.