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Need For Speed: Hot Pursuit Remastered Review

 

While fans of first-person shooters, survival horror games, and even sci-fi racing games have all gotten to play new versions of old favorites lately, the same hasn’t been true for people who want to virtually race real-world cars on realistic streets or race tracks. Which seems like a real oversight, if Need For Speed: Hot Pursuit Remastered is any indication. Remade for PlayStation 4, Xbox One, Switch, and PC, this new version of the 2010 classic is as much fun as the original, even if it does lack some of the depth of modern racing games.

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PC PlayStation 4 PlayStation 5 Reviews Video Games Xbox One Xbox Series S Xbox Series X

“Call Of Duty: Black Ops Cold War” Review

 

As someone who was a socially- and politically-aware teenager in the 1980s, I can tell you that living during The Cold War wasn’t always fun. Just ask me about night I thought New York had been nuked. But shooting people in the first-person shooter Call Of Duty: Black Ops Cold War (Xbox One, Xbox Series X / S, PlayStation 4, PlayStation 5, PC) — that’s a lot of fun. And in no small part because of the game’s ’80s timeframe.

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PC PlayStation 4 PlayStation 5 Reviews Video Games Xbox One Xbox Series S Xbox Series X

“DIRT 5” Review

 

Man, it’s not a good time to be a fan of realistic racing simulations. Just months after fans of Project CARS series were dismayed to learn that Project CARS 3 was eschewing its realistic approach for a more arcade-like one, fans of the DiRT racing series are now suffering a somewhat similar indignity with DIRT 5 (Xbox One, Xbox Series X / S, PlayStation 4, PlayStation 5, PC), which is replacing rally racing with more straight-forward racing (and a capital “I”).

But while DiRT fans will hate this sequel, those into more traditional racing games (like me) will have even more fun with this than we did with, well, Project CARS 3.

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PC PlayStation 4 Reviews Video Games Xbox One

Pacer Review

 

It’s been eight long years since we’ve gotten a new Wipeout game (2012’s Wipeout 2048), six since the last F-Zero (F-Zero Climax), and eighteen since Star Wars Racer Revenge let us yell, “Now this is podracing!” unironically. And there’s no sign that will change anytime soon. Which is why I found myself being so forgiving when playing Pacer (PlayStation 4, Xbox One, PC), a futuristic and combative racing game that’s a rather blatant rip-off of Wipeout…and is just as fun.

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PlayStation 4 Reviews Switch Video Games Xbox One

“Williams Pinball Volume 6” For “Pinball FX3” & “Williams Pinball” Review

 

At a time when chaos reigns supreme, and every week brings another heartbreak (R.I.P. Eddie Van Halen), there’s something nice about playing a vintage pinball machine while sitting on your own couch. Which is exactly what you get from Williams Pinball Volume 6, the latest collection of classic pinball machines for both Pinball FX3 (Xbox One, PlayStation 4, Switch, PC) and the Williams Pinball app (iOS, Android). But while all three have their appeal, some of these virtual pinball machines are decidedly better than others.

For those who haven’t played the previous volumes, the three pinball machines included in Williams Pinball Volume 6 — 1990’s “Funhouse,” 1987’s “Space Station,” and 1990’s “Dr. Dude And His Excellent Ray” — are spot-on recreations of these classic pinball tables. Not only do they boast the real sound effects and visuals (as well as the option to see reality augmented, which we’ll get to in a moment), but they also have realistic physics. Which is why the ball flying across the Space Station table doesn’t just sound like a rolling metal sphere, it moves like one, too.

As for the aforementioned tables, let’s start with “Funhouse,” which is not to be confused with the table “Fun House that Williams released in 1956 (though wouldn’t including that have been a trip).

 

Williams Pinball Volume 6 Pinball FX3 Funhouse

“Funhouse”

Inspired by carnivals, “Funhouse” (not surprisingly) has a bit of an old school flavor to it. It’s rather sparse at the bottom — save for the flippers and some bumpers of course — while the top part has a series of alleyways, including one that looks like The Love Tester from The Simpsons, and another that looks like a ventriloquist dummy’s head. There’s also a railway connecting the top and bottom, though little else prevents the ball from just rolling down. Which it does, often and quickly, making this is a challenging if somewhat predictable table.

That said, its simplicity is its undoing, as this isn’t as much fun as some more complicated tables we’ve played, but also doesn’t have the excuse of being a really, really old table…y’know, like “Fun House.”

 

Williams Pinball Volume 6 Pinball FX3 Space Station

“Space Station”

Taking a similarly simplistic approach as “Funhouse,” but to better effect, “Space Station” is also complicated on the upper half and spartan on the lower. Inspired more by NASA than Starfleet, the table has numerous images of the space shuttle, as well as two long railways and a very long ramp. It also has a good number of bumpers and targets, and together, they really send the ball flying.

What makes this table work better than “Funhouse,” despite taking the similar approach, is that the upper half of “Space Station” is even more intricate, which means the ball’s return path is far less predictable. It’s a subtle difference, sure, but it’s the difference between playing the table for a couple hours and playing it for days.

 

Williams Pinball Volume 6 Pinball FX3 Dr. Dude And His Excellent Ray

“Dr. Dude And His Excellent Ray”

As with the other two, this third table is also like a mullet: party on the top, business on the bottom. Except that its top part is even more complicated, as it has a mix of alleyways and railways, as well as a section of bumpers that can catch the ball nicely for a while. It’s also the only one that has alleyways leading to the flippers. This, again, gives the ball plenty of opportunity to not only pick up speed, but to come at you from unexpected angles as well.

Unfortunately, this table does have one major weakness, one that requires a bit of explanation.

As I alluded to earlier, the tables in Williams Pinball series give you two visual options: classic and non-classic. (Which are not to be confused with the viewpoints you can play from, of which each table has many). In the former, the tables look like they did when they were in bars and arcades and the backs of bowling areas by the snack bar. But in the latter, the tables are visually augmented in ways you couldn’t have done back then, and probably couldn’t do now either, unless you had a ton of money and could bend the laws of physics.

In the case of “Space Station,” for instance, switching from classic to non-classic — which you can do with the touch of a button, just like the anniversary versions of Halo and Halo 2 in The Master Chief Collection — adds an astronaut, some space shuttles, a space station, and some asteroids floating above the table.

Unfortunately, this can backfire, as we see on the “Dr. Dude And His Excellent Ray” table. On its non-classic edition, it has a figure of the good doctor hanging out by the plunger. Though I have doubts about his medical credentials, and his street cred, given how he looks like Beavis if he grew up to be a used car salesman, makes goofy faces like Jim Carey from The Mask, and generally just goofs around, which makes more of a distraction than an augmentation.

That said, the visual augmentations in Williams Pinball Volume 6, like the previous five volumes, are just that: visual. They don’t change the way the table works in any way. So while Dr. Dude may be annoying when he’s goofing around his eponymous table, he’s easily dismissed, and with no impact on the actual table.

In the end, all three of the tables in Williams Pinball Volume 6 do provide the same kind of fun they did when they were in the back of a smoky pool hall, waiting for some kid with a pocketful of quarters. Granted, two of them won’t get as many of mine when I play this game again, but all three will get some the next time I need a break from the chaos of the day.

SCORE: 7.5/10

 

 

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Books Video Games Xbox One Xbox Series X

Exclusive Interview: “Halo: Shadows Of Reach” Author Troy Denning

 

With Halo: Shadows Of Reach (paperback, Kindle, audiobook), author Troy Denning continues to be the writer with the most stories set in the universe of Master Chief, The Covenant, and the other denizens of this sci-fi first-person shooter series. In the following email interview, Denning discusses how this military science fiction story connects to the games and the other Halo novels, his and others, as well as why he enjoys visiting this turbulent universe of someone else’s creation so much.

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PC PlayStation 4 Reviews Video Games Xbox One

“Project CARS 3” Review

 

While it obviously has its fans, the racing game series Project CARS has always felt inconsequential to me. So much so that I honestly can’t remember anything about the first two installments, even though I know I played the first one and, I think, some of the second. But Project CARS 3 (Xbox One, PlayStation 4, PC) not only managed to catch my attention, but keep it as well, even if it does have some annoying flaws.

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Books Comics Video Games Xbox One

Exclusive Interview: Gears Of War: Hivebusters Author Kurtis J. Wiebe

 

Like in a lot of video games, the co-operative “Escape” mode in last year’s Gears 5 added some colorful characters to the sci-fi shooting series. Now players of that game, and “Escape” mode, can learn more about those characters in Gears Of War: Hivebusters (paperback, Kindle), which collects the five-issue miniseries (and which also, in the first edition, comes with a code for the “Mechanic Mac” character skin and a Hivebusters banner). In the following email interview, Weibe explains what went into writing this comic, including how his work on the game itself influenced its story.

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PC PlayStation 4 Reviews Video Games Xbox One

Disintegration Review

 

While helicopters have been powerful enemies in countless shooters, there haven’t been too many games lately where you get to fly one into combat yourself. But while piloting a futuristic helicopter-like vehicle in the sci-fi first-person shooter Disintegration (Xbox One, PlayStation 4, PC) isn’t always as exciting as trying to shoot down an attack copter with a pistol is in other games, both the story-driven campaign and multiplayer modes do make this entertaining despite its flaws.