When Capcom and Konami released their respective remakes of their classic survival horror games Resident Evil 2 and Silent Hill 2, they not only updated the graphics, but the movement and camera controls as well, replacing the fixed position cameras and tank controls for a third-person, player-controlled approach. Which seemed to work out, given how some people — myself included — really appreciated these updated versions.
So it was rather surprising when, last week, I got the opportunity to play the upcoming survival horror game Post Trauma, and was told by producer Paul Wilson that it has controls and cameras similar to the original Resident Evil and Silent Hill games, not the remakes. And that it was done intentionally.
What follows are my impressions of my time with this game… and its controls.