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Movies

“Alien” Writer Dan O’Bannon Thought You Shouldn’t See The Movie Twice…Or The Sequels Ever

 

This year marks the thirty-fifth anniversary for the movie Alien, which opened on May 25th, 1979. And it’s one that’s not going unnoticed. Not only will Sega will be releasing a sequel in video game form called Alien: Isolation on October 7th (my hands-on preview of which you can read here), but there are also a number of other things being planned (none of which I can talk about yet) to celebrate the release of this classic science fiction movie.

Dan OBannon H.R. Giger Alien 01

As part of the celebration, Fox recently screened the movie in one of the theaters they have on their studio lot in Los Angeles. Which was great for me because while I’ve seen Alien numerous times, I had never seen it on the big screen, since I was only eleven at the time (though that didn’t stop the idiot parents who brought their five-year-old kid to the Fox lot screening).

It was while I was waiting for the movie to start that I remembered something. In 1999, when Alien was celebrating its twentieth anniversary, Fox Home Video released it and its three sequels on DVD and VHS, both individually and as a boxed set called Alien Legacy. And to promote it, they set up interviews with Dan O’Bannon, who had co-created the story of Alien with Ronald Shusett, and then wrote the movie’s screenplay (with uncredited help from David Giler and Walter Hill). Which Fox must’ve later regretted because when O’Bannon spoke to me about the movie, he proceeded to explain why you should never see Alien twice, or its sequels ever. Which, of course, would mean that you shouldn’t buy them individually or in the Alien Legacy.

Dan OBannon Ronald Shussett Alien

Dan O’Bannon with Ron Shusett

 

Here now, for the first time, is the uncut transcription of my brief phone conversation with O’Bannon.

I have to ask: What kind of hallucinogenic drugs were you on when you created the creature and how can I get some?

Drugs don’t help. You’ve got to clean up in order to be able to write. Back then, in that era, I had a couple of friends who tried to take psychedelics to make movies, but they didn’t get very good results.

I’ll tell you something: There were a lot of things in my life that converged on that moment to make me write that particular script. It was a distillation of things that had thrilled me and scared me in science fiction movies and stories since I was a child.

But where did you get the ideas for the creature? Because people always give credit H.R. Giger, who designed it, but without your script it just would’ve sat there. Or worse, spouted one-liners.

Well yes, you could’ve taken that look, and put it with a lame script, and you would’ve had Blade Runner.

I mean, I can design aliens too, but specifically forwent — if that’s a word — doing so in that script because I wanted to get [H.R.] Giger, if possible, to design the thing. I couldn’t see any purpose to be served with me thinking up what it looked like. What I set out to do in that script was to decide that it did, it’s behavior, and let the designer work around that.

Dan OBannon H.R. Giger Alien

Dan O’Bannon with H.R. Giggler

 

What do you think of what other writers added to the creature’s behavior?

They thought up all of the things I discarded. All of those almost-good ideas, they’ve trotted them all out in a big parade. They don’t know, they’re working blind. They. Do. Not. Know…. I Know. I have the instinct, I can tell, and the people who made the sequels are working blind. They should be making something else.

The first thing you should realize is that it should never have been sequelized at all. There’s nowhere left to go. A good deal of the impact is surprise, never having seen this thing before. Once you’ve seen it, it’s just repetitive. So they shouldn’t have made a sequel at all. The fact that they did was generated simply by a desire to leech more money off the idea. That’s all. The fact that a lot of people like the sequels is neither here nor there. A lot of people like a lot of things.

Have you seen the movie lately? Do you think it still holds up?

No. Because the images are all familiar.

But is that a virtue of time, or having seen the movie?

Having seen the movie, and its many imitations. There’s no novelty to it. it’s still a handsome film, but it simply cannot be as effective. We are afraid of the unknown. When it is known, it’s not as scary. This movie was meant to be scary above all.

Dan OBannon Alien 02

Following Alien, O’Bannon went on to write two segments in 1981’s Heavy Metal, “B-17” and “Soft Landing,” as well as 1985’s The Return Of The Living Dead (which he also directed), and co-wrote 1986’s Invaders From Mars, 1990’s Total Recall, 1995’s Screamers (which was based on a Philip K. Dick story), and 1997’s Bleeders. He passed away on December 17th, 2009. Which was the thirtieth anniversary for Alien.

I have no idea if O’Bannon ever changed his mind about seeing Alien twice, or the sequels. But what I do know is that as I said there, in the theater on the Fox lot, watching the movie for the first time on a big screen, I was not the only one who was getting scared. Again.

And no, I’m not talking about the kid.

Dan OBannon Alien 01

 

 

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PC Video Games

Exclusive Interview: Orcs Must Die! Unchained Design Director Ian Fischer

In 2011, Robot Entertainment declared that Orcs Must Die! Then, the following year, they declared that Orcs Must Die! 2. And while it should’ve been called Orcs Must Die, Too! or Orcs Must Die! 2: Electric Boogaloo, we’ll let them slide because, like the original, this tower defense strategy game was tons of fun. Now they’re working on the upcoming sequel, Orcs Must Die! Unchained. But in talking to Robot’s Ian Fischer, the game’s design director, it’s sadly clear that, despite what the name suggests, this is not a tower defense strategy game where you have to prevent David Lee Roth from invading your home and eating all your brown M&Ms. Ah well.

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iOS PC Video Games

Exclusive Interview: Monsters Ate My Birthday Cake Creators Justin Baldwin & Alex Atkins

 

When your studio is called SleepNinja Games, your publisher is Cartoon Network Games, and your new game is called Monsters Ate My Birthday Cake, you better have a sense of humor about yourself. Thankfully, that seems to be the case with Justin Baldwin, who identifies himself as the Arty-fart McGoo / Animation Dood / Overall Design Person’r on Cake, and his cohort Alex Atkins, Cake’s self-identified “Head Writerererer/Designer.”

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Books

Exclusive Interview: “A Grim Detail” Writer Henry Rollins

 

Henry Rollins may be best known for the music he made with Black Flag and The Rollins Band.

But for people who like to read, some of his best work has been the collections of journal writings that he’s released over the years, including (but not limited to) 2006’s A Dull Roar and 2007’s A Preferred Blur.

Though in talking to him about his latest collection, A Grim Detail, and how his journals go from his computer to the printed page, it’s clear that he doesn’t think as much about his writing as we do.

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Video Games

EXCLUSIVE INTERVIEW: Marvel: Avengers Alliance Tactics

The idea behind Facebook is to bring people together. But in the Facebook game Marvel: Avengers Alliance Tactics, the idea is to bring people together…so you can smack them. Though in talking to Disney Interactive’s Gabe Brown, the Executive Producer of Marvel: Avengers Alliance Tactics, there might be a little more to it.

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Books

Exclusive Interview: “Little Dead Man” Author Jake Bible

 

In his young adult novel Little Dead Man, (paperback, Kindle) writer Jake Bible introduces us to Garrett and Garth, two brothers just trying to get by in a zombie infested world. The kicker being that Garth is a himself a zombie, and Garrett’s conjoined twin. But before you assume that hilarity ensues, please read the following interview, in which Bible discusses the book’s origins and what influenced his depictions of the “living impaired.”

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EXCLUSIVE INTERVIEW: Sniper Elite III

As I’ve said many times, I like games where you shoot Nazis. But unlike most World War II shooters, where you get up close and person, Sniper Elite III — like its predecessors Sniper Elite and Sniper Elite V2 — casts you as a WWII soldier who prefers long distance relationships. With 505 Games releasing Sniper Elite III on July 1st for the PlayStation 4, PlayStation 3, Xbox One, and Xbox 360, (and the developer, Rebellion, issuing a PC version the same day), I spoke to 505’s VP Of Global Marketing, Kevin Kraff, and 505’s Production Coordinator, Michael Greening, about such new additions to the series as the co-op modes, weapon customizing, and the ability to kill trucks.

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Books

Exclusive Interview: The Last Human Author Ink Pieper

 

In most dystopian sci-fi novels written for young adults, the heroes have special powers that set them apart. But not the ones in The Last Human by Ink Pieper (the pen name of…well, he won’t say). In the following interview, Mr. Pieper talks about why his characters aren’t superpowered, its comic book and movie influences, and why this dystopian sci-fi novel written for young adults may also appeal to regular adults.

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Books

Exclusive Interview: Words Of Radiance Author Brandon Sanderson

Among fantasy fans, there are many who worship at the alters of J.R.R. Tolkien, Robert E. Howard, and George R.R. Martin. But with 2010’s The Way Of Kings — the first in a ten book series called which, like his Mistborn series, is set in The Cosmere — writer Brandon Sanderson added his name to that list in the minds of many readers. Though in the brief interview that follows, Sanderson explains, among other things, why you need not worry about The Cosmere or publication order when you read The Way Of Kings or its just published sequel, Words Of Radiance.