As part of the newly released Season 3 content for Call Of Duty: Modern Warfare III, Call Of Duty: Warzone, and Call Of Duty: Warzone Mobile, Activision, Sledgehammer Games, and Legendary Pictures have announced that the game will include some fun add-ons connected to the new monster movie Godzilla X Kong: The New Empire, including skins with abilities for the two stars (and two co-stars that I won’t spoil for people who haven’t seen this monster mash).
At an event held last week at the offices of IMAX — during which people got to see the Season 3 trailers, play Modern Warfare III on an IMAX screen, and then see the movie — I had the chance to speak to Sledgehammer Games’ Senior Development Directors Adam Iscove and Michael Liu, who oversee the Multiplayer team and the Live Operations Team, respectfully, about this monstrous collaboration.
Critics often say that bad movies seem like they were made by committee.
Well, Godzilla X Kong: The New Empire is so bad that it not only seems like it was made by committee, but that the people on that committee have the worst taste in monster movies.
I’ll admit, when I first heard Zen Studios were doing pinball tables for Pinball FX (PlayStation 5, PlayStation 4, Xbox Series X /S, Xbox One, PC) based on the Godzilla and King Kong movies, I was hoping they meant the classic Toho movies. I would’ve loved to play pinball tables based on 1963’s King Kong Vs. Godzilla, 1967’s King Kong Escapes, and 1971’s Godzilla Vs. Hedorah, as well as their respective and eponymous debuts from 1954 and 1933. But it seems getting to play black & white pinball tables, or ones drenched in smog or robot monkey parts will have to wait (or cost me $7K), as the Godzilla Vs. Kong Pack instead has three tables based on the more recent movies: 2014’s Godzilla, 2017’s Skull Island, 2019’s Godzilla, King Of The Monsters, and 2021’s Godzilla Vs. Kong. But as fun as these tables may be, it’s odd that they’re not really based on all four movies…
For those unfamiliar with Pinball FX,
it’s a virtual pinball arcade, filled with whatever pinball tables you purchase individually. These not only include classic pinball tables made by Williams and Bally, such as 1997’s Medieval Madness, 1996’s Safe Cracker, and 1996’s Tales Of The Arabian Knights, but also original ones based on Star Wars, Marvel Comics, and Jaws. All of which come with such options as multiple viewpoints, including a slider that moves the camera angle up and down, letting you see how the table would look if you were, say, 4’11” or 6’2″ or somewhere in between.
The tables in Zen Pinball are also more forgiving than real ones, and will give you a reprieve if you lose a ball rather quickly. Which makes sense; they’re not build to suck down your every quarter.
But the real difference between the recreations of classic tables and the new ones are that while the Williams and Bally tables are accurate replicas, the ones made by Zen Studios have the ball moving realistically around tables that are unrealistic. How else can you explain how the tables in the Godzilla Vs. Kong Pack have such physically and technologically improbable mechanics as, for instance, an action figure of Mechagodzilla shooting a laser beam across the table.
Godzilla
As for the specific tables in the Godzilla Vs. Kong Pack, let’s start where the movies did, with the Godzilla table. Befitting his stature as the king of all monsters, the Godzilla table is a rather classic-style pinball table, with a relatively open lower half, and a number of ramps and hidden passageways at top, along with bumpers and spinners. It also only has two flippers, and has them at the bottom. As a result, the ball can really get moving, especially when it shoots out from some unexpected angle towards your hopefully ready flippers.
Though what’s odd about the table is how it seems more inspired by Godzilla’s role in Godzilla Vs. Kong than either of his movies. Instead of having one of the M.U.T.O.s from the first film on the table, or King Ghidorah, Rodan, or Mothra from the second, it has Mechagodzilla from Vs. Which isn’t terrible or anything, but it does seem odd given that, as we’ll get to, the Godzilla Vs. Kong Pack includes a table based on Godzilla Vs. Kong.
King Kong
Moving on, sort of, a similar criticism can be levied against the King Kong table, which is also inspired by his part of King Kong Vs. Godzilla and not his movie, Skull Island. Hence why the plunger is the ship the people fly into the hollow Earth as opposed to a tiny and ticked off Samuel L. Jackson.
The King Kong table is also similar to the Godzilla one in how the lower half is also relatively open, while the top half is largely covered. Except where Godzilla had numerous ramps and railways, King Kong is one giant mountain that the ball can go into, and come out somewhere else. It’s also slightly bigger than the upper part of the Godzilla table, and has a third flipper, about half-way up the right side, all of which results in the ball not going as fast (usually), but compensating by giving you less time to notice it and react.
Godzilla Vs. Kong
Which brings us to the final table, Godzilla Vs. Kong. Which, unlike the others, actually is based on the movie in question. Hence why King Kong is standing on an aircraft carrier, looking like he’s learning how to surf. Though it’s hard not to think this might’ve worked better had it been based more on the climactic battle in the bright and colorful city of Hong Kong, which was not just the highlight of that movie, but of all four.
The Godzilla Vs. Kong table is also different from the Godzilla and King Kong tables in that the lower half is more crowded, with the ramps and alleyways filling up the right side. It also, like Kong, has a third flipper in the middle of the left side. Because of this, the table is the slowest of the three, which makes it more thoughtful than reactive. Which isn’t to say it isn’t fun to play, it is, just that it isn’t as much of a challenge to keep the ball in play; the challenge is more in sending it where you need it to go.
Now, as these things go, the tables in the Godzilla Vs. Kong Pack are not as addictive or inventive as the best Star Wars ones, or the Family Guy and South Park tables. It also seems like they missed an opportunity by not having King Kong or Godzilla go on a rampage on any — or really, all — of these tables, chasing after the ball like it’s some army guy who’s been trying to kill them. Now that would be a pinball table. But as is, all three are still a lot of fun, providing the kind of addictive challenge as, well, that $7K pinball machine I’m currently saving up for.
While much was made about this game’s length, or lack there of, the real issue was how it wasted that time with dated mechanics and way too many cutscenes. But my biggest problem with The Order: 1886 was that it took a cool idea — a Gears Of War-style shooter set in a proto-steampunk London — and squandered it.
What should’ve been a fun and frantic arcadey, top-down, sci-fi shooter was instead a frustrating slog thanks to a lot of little problems that included, but were not limited to, pointless mechanics (I mean, seriously, what kind of a trained soldier doesn’t know to reload their weapon), bad graphical choices, and a wildly inconsistent difficulty.
Caught somewhere between low-budget and low-rent, this game is not only overly simplistic and repetitive, but it also has counter-intuitive movement that makes this more frustrating than fun.
This game isn’t so much bad as it is a waste of your money. I would’ve loved a new version of this classic 1996 game with upgraded graphics and better controls. I can even understand why someone would want a faithful recreation of the original game with the original controls and the original graphics. But what we got instead was the 2002 remake of the game that Capcom put out on the GameCube, but with that game’s awkward controls and the original graphics in HD. And why would I want that? Oh, right, I don’t.
While it would be easy to condemn this game for being overtly sexual but not all that sexy, it actually has bigger problems than just being potentially offensive. It’s terribly redundant, which makes it rather tiresome after a while, and I say that as someone who really likes hack & slash games you can just button mash to victory.
As someone who liked, but still saw the flaws in, the original Afro Samuraigame, I was encouraged when the people behind this sequel said they weren’t happy with the original either, and we’re striving to make something better. Which makes it even more sad that they failed. Miserably. Not only was it a bad game, but it was so flawed and buggy that the publisher gave everyone refunds and cancelled the other two volumes.
With the exception of the original Gojira, the Roland Emmerich’s 1998 in-name-only American edition, and 2014’s excellent comeback, most Godzilla movies have been rather low-budget. So it makes sense that this eponymous game — which was just released on PlayStation 4 and PlayStation 3 — would be low-budget-looking, too. It’s just too bad the gameplay is rather low-rent as well.
A decade after taking a break to “find himself,” Godzilla made his triumphant return this past summer when his eponymously-titled bio pic hit theaters.
But while the GodzillaBlu-ray and DVD could’ve been better, the movie is a fun romp, literally, that it almost doesn’t matter. Almost.
n the sixty years since he made his big screen debut with Gojira, Godzilla has made dozens of movies; some good (1971’s Godzilla Vs. Hedorah), some bad (1985’s The Return Of Godzilla), and some…just awful (1998’s Godzilla).
But the new Godzilla is not just the best Godzilla move since 1975’s Terror Of Mechagodzilla, it may be the best one since Gojira, one of the best movies of the year, and maybe the most exhilarating movie since 2012’s The Avengers.
When the new Godzilla hits theaters on May 16th, it will end a ten year hiatus for the big guy that began after Toho released Godzilla: Final Wars in 2004.
In honor of his return to the silver screen, Sony Pictures Home Entertainment are releasing eight of the eleven pre-retirement movies as a series of four, two-disc/two movie Blu-rays called The Toho Godzilla Collection, the last of which presents 2003’s Godzilla: Tokyo S.O.S. as well as the aforementioned Final Wars.