In anticipation of their adventurous sci-fi first-person shooter Prey being released May 5th for Xbox One, PlayStation 4, and PC, the good people at Arkane Studios and Bethesda Softworks held an event at the Andaz Hotel in Los Angeles where they gave local game journalists, myself included, a chance to play the first thirty, forty minutes of the game, and an opportunity to interview Ricardo Bare, the game’s lead designer [which you can read here]. What follows is my assessment of my brief time with the beginning of the game.
Suffice it to say, spoilers follow.