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PC PlayStation 4 Video Games Xbox One

Prey Hands-On Preview

In anticipation of their adventurous sci-fi first-person shooter Prey being released May 5th for Xbox One, PlayStation 4, and PC, the good people at Arkane Studios and Bethesda Softworks held an event at the Andaz Hotel in Los Angeles where they gave local game journalists, myself included, a chance to play the first thirty, forty minutes of the game, and an opportunity to interview Ricardo Bare, the game’s lead designer [which you can read here]. What follows is my assessment of my brief time with the beginning of the game.

Suffice it to say, spoilers follow.

Categories
PC PlayStation 4 Video Games Xbox One

Exclusive Interview: Prey Lead Designer Ricardo Bare

Though it was originally going to be a sequel to the 2006 sci-fi first-person shooter of the same name, the version of Prey being released on May 5th for Xbox OnePlayStation 4, and PC is actually a totally new, unconnected game that, unlike the original or scrapped sequel, is being developed by Arkane Studios; the Austin, Texas one, not the Lyon, France one that made Dishonored 2. To promote its release, Lead Designer Ricard Bare recently brought the game to Los Angeles, where he gave local journalist a chance to try it out [my assessment of which you can read here] and to ask him questions about it.