One of things people love about flying games (and racing games, and motocross games…) is the opportunity to get behind the wheel of many different vehicles. But in the upcoming World War I flight simulator Ilya Muromets, due out on PC later this year from 1C Game Studios, you’ll mostly be behind the wheel of one vehicle: the Sikorsky Ilya Muromet, a Russian bomber built by iconic helicopter designer Igor Sikorsky. But while the titular game lets you fly other planes, in talking to two of the developers — 777 Studio’s Jason V. Williams and 1C’s Anatoly Subbotin — it doesn’t really sound like you’d want to.
Category: PC
We all know how mixing peanut butter and chocolate was a genius move. But it’s not the only example of people mixing disparate elements into some new and cool. Consider the upcoming game Skara: The Blade Remains, which mix elements of fighting games, RPGs, and the multiplayer modes of action games, and will be coming to PCs via Steam Early Access later this month. Though in talking to the dev studio’s co-founder César Ortega, it seems that mixing those genres together wasn’t as easy as ramming a piece of chocolate into a jar of peanut butter.
Released in 1987, Shadowgate was one of the original point & click adventure games. Now this fantasy game is getting an updated upgrade from the original creators. One of whom, design director Karl Roelofs, recently explained how the game works, and how it will work differently than you remember it, when his company Zojoi releases it this August on PC and Mac (and later on iOS and Android).
At a time when the phrase “flying game” invokes images of irritated birds, you might think you’d see a new ultra-realistic flight simulator when pigs fly. Well, get ready for aerial bacon come September, because that’s when 1C Game Studio will be releasing IL-2 Sturmovik: Battle Of Stalingrad, a realistic World War II flight simulator for the PC. And while it won’t have any annoyed fowl, 1C’s Anatoly Subbotin and 777 Studio’s Jason V. Williams do say this latest installment in the IL-2 Sturmovik series might appeal to more than just wannabe pilots.
Given that most games come out regular before getting super sized, you can’t help but be excited by a game that’s already super like Super Comboman, which is coming to PCs via Steam thanks to the good people at Adult Swim Games. But in talking to Interabang’s Justin “ICJ” Woodward, the Creative Dome Piece on Super Comboman, it’s also not hard to get hungry.
With a name like Sniper Elite III, you’d expect this World War II third-person shooter to have a lot of long distance gunplay. And it does. But thanks to the inclusion of a silenced pistol, stealth kills,and general sneakiness, Sniper Elite III — which was made by Rebellion for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC — also lets you get up close and personal…and the game is all the better for it. It’s just too bad it isn’t better overall.
In 2011, Robot Entertainment declared that Orcs Must Die! Then, the following year, they declared that Orcs Must Die! 2. And while it should’ve been called Orcs Must Die, Too! or Orcs Must Die! 2: Electric Boogaloo, we’ll let them slide because, like the original, this tower defense strategy game was tons of fun. Now they’re working on the upcoming sequel, Orcs Must Die! Unchained. But in talking to Robot’s Ian Fischer, the game’s design director, it’s sadly clear that, despite what the name suggests, this is not a tower defense strategy game where you have to prevent David Lee Roth from invading your home and eating all your brown M&Ms. Ah well.
For the last few years, Transformers fans have taken comfort in the knowledge that while the movies were terrible, the games were decent, sometimes even good. Sadly, this is not the case with Transformers: Rise Of The Dark Spark, a piss poor third-person shooter that Activision are releasing on the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, WiiU, and PC.
When your studio is called SleepNinja Games, your publisher is Cartoon Network Games, and your new game is called Monsters Ate My Birthday Cake, you better have a sense of humor about yourself. Thankfully, that seems to be the case with Justin Baldwin, who identifies himself as the Arty-fart McGoo / Animation Dood / Overall Design Person’r on Cake, and his cohort Alex Atkins, Cake’s self-identified “Head Writerererer/Designer.”