Video games have been around since the 1970s, and in all that time, there’s been one underlying rule: the controls must be good. If your controls are bad, your game is bad.
And yet, somehow, the good people at Rocksteady who made the open world, third-person superhero action game Suicide Squad: Kill The Justice League (PlayStation 5, Xbox Series X/S, PC) managed to get it from the drawing board to digital stores without ever asking anyone, “Are these controls good?” Because they’re not, and it’s that — among other things — which ruins what could’ve been an interesting game.