In many ways, Call Of Duty: Ghost — which Activision is releasing on the Xbox 360, Xbox One, PlayStation 3, PlayStation 4, WiiU, and PC — isn’t just a new game, it’s also a new beginning, as it’s the first non-sequel in this series since 2008’s World At War.
It was with this in mind that I spoke to Infinity Ward’s Mark Rubin, the game’s Executive Producer, at a recent event where journalists were given an opportunity to play the game so we could review it for our respective outlets (look for mine in an upcoming issue of @gamer). As a result…
WARNING: THIS INTERVIEW HAS SPOILERS ABOUT CALL OF DUTY: GHOSTS.