PlayStation 4 Video Games

Exclusive Interview: Star Wars Battlefront Rogue One X-Wing VR Mission Developers John Stanley & Kieran Crimmins

In honor of the upcoming movie Rogue One: A Star Wars Story, and the recent release of the PlayStation Virtual Reality headset, EA will release a VR-only add-on for the PlayStation 4 version of Star Wars Battlefront called Star Wars Battlefront Rogue One X-Wing VR Mission on December 6th (the same day the Rogue One: Scarif add-on is released for the PlayStation 4, Xbox One, and PC editions of Star Wars Battlefront).

Developed by Criterion Games, this single-player mission casts you as a rookie Rebel pilot who flies their X-Wing into battle against The Empire in a mission that’s set around the time of, and narratively connected to, the movie. It even features an appearance by a certain someone from the film. Best of all, this short but super sweet add-on will be free. Well, assuming you own the PlayStation 4 version of Star Wars Battlefront. And a PSVR system. And you ask nicely.

In anticipation of the Star Wars Battlefront Rogue One X-Wing VR Mission‘s imminent release, EA invited some journalists (myself included) to their Los Angeles offices to play through the mission and then chat with Criterion Games’ Designer John Stanley and Art Director Kieran Crimmins.

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Battleborn Single-Player Review

Much like their Borderlands games, for which this is an obvious spiritual successor, Battleborn (Xbox One, PlayStation 4, PC) is a sci-fi first-person that was designed by the good people of Gearbox Software to be a co-op game, but could be played solo if you really felt like it. But while some co-op games work well solo (The Division, Destiny), not all of them do (Rainbow Six Siege). And it’s somewhere in between, though leaning more towards the former, that we find Battleborn.