Exclusive Interview: PlayStation 4 Developers On Their Favorite PS4 Games


The PlayStation 4 features games from some of the best developers working today. But these people don’t just make games, they play them as well. Which is why, at the PlayStation 4 review event that Sony held at New York City’s Standard Highline Hotel, I asked many of the developers in attendance the same question:

What PlayStation 4 launch or launch window game are you most looking forward to?

Mark Cerny, Director, Knack: “I’d like to play Resogun. I’m looking for shorter experiences, and Resogun looks really nice.”

PlayStation 4 Resogun


Nick Accordino, Associate Producer, Knack: “I’d say Assassin’s Creed IV: Black Flag because I’ve been waiting for a next-gen version of Assassin’s Creed for about five years.”

Mark Rogers, Senior Producer, Helldivers: “My kids are really looking forward to Knack, and I’m looking forward to playing it with them.”

Scott O’Gallagher, Gameplay Designer, Ryan Ferwerda, Producer, NBA Live 14“Oh, that’s easy: MLB 14: The Show. Without question. For four years running I’ve played entire 162 game seasons in that game. And I have a two kids and a wife.”

Ryan Ferwerda, Producer, NBA Live 14Battlefield 4. I love that series, and played the crap out of Battlefield 3, but did not play the current gen version because I want to play it on PlayStation 4.”

Alex Lee, Executive Producer, Doki-Doki Universe: “I would pick Helldivers, but it’s not a launch title, so I’ll go with Resogun. I like the fast nature of it. I don’t think I’ll be able to put that one down.”

Julian Gerighty, Creative Director, The Crew: “I think Knack is the one I’m most motivated for. It’s the type of game I want to play with my daughter, but it’s also a game that represents my interests in terms of design as well.”

PlayStation 4 Knack

Seth Killian, Lead Game Designer, Sony Santa Monica: “The Killzone games have never grabbed me the way other shooters have, but I’ve been playing Killzone: Shadow Fall, and it has some creative things that I really like.”

Nicholas Ruepp, Producer, Skylanders SWAP Force: “I’m really excited for Call Of Duty: Ghosts. I haven’t played a C.O.D. game since [2010’s] Black Ops, and I’m curious to see what they did with the graphics because we took advantage of the power of the PlayStation 4 with Skylanders and I’m curious to see what they did with it.”

Rob Jones, Senior Producer, NBA 2K14: “The one I’m most excited to play is FIFA 14. I’m a big fútbol fan, and sports games are my thing.”

Sheldon Carter, Studio General Manager, Warframe: “I’m pretty excited about Octodad: Dadliest Catch. I’ve played it a couple times, and I like where it’s going. But I’m also a Killzone fanboy so I’m very excited about Killzone: Shadow Fall.”

Dave Kurdirka, Producer, Warframe: “I’m with Sheldon, I’m really looking forward to Killzone: Shadow Fall. I love shooters and it’s just gorgeous.”

PlayStation 4 Killzone Shadows Fall

Ambre Lizurey, Production Manager, Assassin’s Creed IV: Black Flag: “I would say Knack. I haven’t played it yet, but from the demos I’ve seen, I’d like to.”

Guillaume Provost, Creative Director, Contrast: Tiny Brains. The little bit of it I’ve played is just insane. I like quirky little games.”

Derek Eliott, Producer, Contrast: “I didn’t know a lot about Secret Ponchos before we came to this event, but I got to see it yesterday, and it looks really cool.

Tyrone Rodriguez, Producer/Co-Designer, Aban Hawkins And The 1001 Spikes: The Temple Of The Dead Mourns The Living: “After seeing it and having a chance to play it, I really want to play Blacklight Retribution. It reminds me of Unreal Tournament.”

PlayStation 4 Blacklight Retribution

Brian Fleming, Producer, inFAMOUS: Second Son: “I’m a big fan of anything with pirates, I’ve wanted to make a game with pirates for a long time, so I’m excited for Assassin’s Creed IV: Black Flag. Irrationally excited.”

Steven Ter Hide, Game Director, Killzone: Shadow Fall: “I haven’t had a chance to get my hands on it, but from the sheer visual spectacle, Resogun just looks like total mayhem.”

Chris Gillrie, Sound Director, Secret Ponchos: Octodad: Dadliest Catch. I had a chance to get my hands on it at E3, and I just had a blast. I can’t wait to play it at home.”

Yousuf Mapara, Creative Director, Secret Ponchos: Contrast. It has a beautiful art style, and a classiness to it. I’m excited to check it out”

Arthur Parsons, Game Director, LEGO Marvel Superheroes: “I loved Superstars HD, so I super excited to play Resogun. It looks amazing.”

Thomas Andersson, Lead Multiplayer Designer, Battlefield 4: “I was playing a little Need For Speed: Rivals today, and I’m really looking forward to playing more of it.”

Jared Gerritzen, Studio Director, Blacklight Retribution: “I hadn’t played it until two days ago, but I would say [Aban Hawkins And The] 1001 Spikes: [The Temple Of The Dead Mourns The Living]. Mostly because I haven’t played a platformer like it in a really long time.”

Scott Quinn, Producer, Injustice: Gods Among Us: “I’m really excited about LEGO Marvel Superheroes. The T.T. guys make wonderful games.”

Jens Andersen, Senior Creative Director, DC Universe Online:inFAMOUS: Second Son. I got to play it at E3 and it blew my mind. Their use of the environment, the physics, and the character’s powers just blew me away.”

PlayStation 4 inFAMOUS Second Son

Atul Mehra, Project Manager, Tiny Brains: Contrast. It is a gorgeous game and the music is amazing. And for my killing sprees, Battlefield 4. I’m a multiplayer person, so I’m especially excited for the 32-on-32 player matches.”

Malik Boukhira, Designer, Tiny Brains: “I’m very intrigued about The Witness, it looks very interesting. Though I also want to play Killzone: Shadow Fall because I played the ones on the PlayStation 3 and I want to see what they do with it on the PlayStation 4.”

Marcus Nilsson, Executive Producer, Need For Speed: Rivals: “I know it’s not a launch title, but I’m still really looking forward to Watch Dogs. It shows such great promise.”

Harry Krueger, Programmer, Resogun: “I’m genuinely looking forward to playing Resogun. I know, I know. But I’ve been working on it so much that I haven’t had a chance to enjoy it as a gamer.”



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