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Worst Games Of 2016

Some games are good; some games are bad. And some games are just so terrible that you wonder about the mental health of those who made them.

Here now, in no particular order, are the worst games I played in 2016.

Quantum Break

Developers: Remedy

Publisher: Microsoft

Systems: Xbox One, PC

I could’ve forgiven this third-person shooter for having a dull story if the narrative bits were short and the shooting bits were fun. But this didn’t just have a dull story, it had a dull story that took up more than half the game, while the rest was a rote third-person shooter with slightly off controls, archaic cover mechanics, and time-control powers that made it way too easy to shoot people…which is unforgivable.

SCORE: 5.5/10 (You can read my original review here)

  

 

Homefront The Revolution

Developers: Dambuster Studios

Publisher: Deep Silver

Systems: Xbox OnePlayStation 4PC, Mac

As with the previous game in this series, 2011’s Homefront, this first-person shooter managed to squander an interesting set-up — in which North Korea have taken over the U.S., and you’re a rebel trying to stop them — by having rote shootouts, flawed designs, and inexcusable technical problems. But in some respects, it’s actually worse because it actually has some inventive mechanics that were countermanded by boring bits.

SCORE: 6.0/10 (You can read my original review here)

 

 

Teenage Mutant Ninja Turtles Mutants In Manhattan

Developers: PlatinumGames

Publisher: Activision

Systems: Xbox OneXbox 360PlayStation 4PlayStation 3, PC

While this game might be fun if you’re a kid who’s into the new cartoon, it wasn’t for someone who was old enough to remember the original (read: more mature) comic books. It was a bit too simple and a bit too redundant, which is why I lost interest pretty quickly.

SCORE: 6.5/10 (You can read my original review here)

 

 

MXGP2 The Official Motocross Videogame

Developers: Milestone

Publisher: Milestone

Systems: PlayStation 4Xbox OnePC

Though this has some solid fundamentals — including responsive controls, twisty tracks, and a good sense of speed — this racing game is seriously undermined by its myriad of technical glitches, its inability to tell you how to complete certain events in the career mode, and its terrible music. Which is why I grew slowly bored with this until I basically had to force myself to keep playing.

SCORE: 6.0/10 (You can read my original review here)

 

  

Carmageddon: Max Damage

Developers: Stainless Games

Publisher: Sold Out Sales & Marketing

Systems: PlayStation 4Xbox One

Given how people have been making racing games for decades, you’d think we’d be well past the days when one would come out with bad controls. Apparently not. The steering in this game is so stiff that it’s difficult to make even the widest of turns. Which is rather ironic since the tracks in this game are so wide that they wouldn’t provide any challenge if this did have good controls. Add in stupid opponents, long load times, and a myriad of other problems, and you have car game that’s, sorry, a real lemon.

SCORE: 2.0/10 (You can read my original review here)

 

  

No Man’s Sky

Developers: Hello Games

Publisher: Sony

Systems: PlayStation 4, PC

While some may complain that this game doesn’t have any action or that the combat is crap, I knew going in that this space exploration game was going to be more like 2001 or Solaris than Star Wars or Aliens. And I was okay with that. What I wasn’t okay with was how slowly you move on planets where everything is so far away, and how all you do is scrounge around for raw materials. Which is why this is the dullest game of the year.

SCORE: 6.5/10 (You can read my original review here)

 

 

The Last Guardian

Developers: genDESIGN, SIE Japan Studio

Publisher: Sony

Systems: PlayStation 4

While a lot of people have been able to look past this game’s clunky controls and technical issues, and see it as a unique and creative platformer, I see it more as a unique and creative platformer that’s undermined, and ultimately made more frustrating than fun, by its clunky controls and technical issues. Ah well.

SCORE: 6.5/10 (You can read my original review here)

 

  

ReCore

Developers: Armature Studio

Publisher: Microsoft

Systems: Xbox One, PC

Though it was not the worst game of the year, ReCore was, for me, the biggest disappointment of 2016 because it squandered a good story and had the potential, gameplay-wise, to be so much better than it ended up being. Especially since so many of its issues — like its long load times or abrupt spikes in difficulty — are ones that either could’ve been fixed easily or avoided altogether if the developers had more time.

SCORE: 7.0/10 (You can read my original review here)

  

So, there you have it, the biggest video game disasters and disappointments of 2016. Agree? Disagree? Think I forgot something? Let me know in the comments below.

 

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